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JRock Visual Kei Band
Vocal: ASAGI
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdDEQu9haQt97nzMXuVoEF3bkVprLmlUAG4CsrLk0Iu5uPAz6X7QgwLbtBpD9fZmmCSL0FuHcl1ZQPi04zFDqM03VevJ5-O-vZqu_Ti_vhOFQAC8WhLef-VvpSGhxVq3pVG7JcOx4ARrs/s1600/asagi.jpg)
Guitar: Ruiza
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_TtghljgX6yz8HHTWh9bUgU8zrLytJ5JmfxnOQ4_4-9GPJd_Nzia1-FssB_sJ3s11xdsOP4Qzpsdu0cvHmvNAS8pQGFSYDq_W_6sj0K7QQWVtHmRWg4VW_19xyGYBZcUnogpeFYdXzw8/s1600/ruiza.jpg)
Bass/Guitar: HIDE-Zou
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAhYs3KNEuUbZo3eWqeRR5cYP3bABnipFVj6NBdX5k5BbldG6pslyUSZe6GS9LQbZJqIFPD6NzJf8Uem83I_SNkejPygbmEWWCV56ybbv6ZB4YqXnSEllSn9R0i3kChJ65tkF4PduzBIE/s1600/hidezou.jpg)
Drums: Hiroki
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-RRVc5rC6PajCgpWzNMLNA0MDoZnxelAy_tYx8ZIv0PhjNztER3CjTUybw3iCzHhlcLCKlnEfmrO3gQvWpQhyakIebQgSTSFvM01YhLOkqyTwbZPkRxPBGwzgIau12yjKILEsxWxhRl8/s1600/hiroki.jpg)
Bass: Tsunehito
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHmCOD6nKmBpT_XGO0EhL5-2qo8JtL8SX6-rIk70wDqlX85sur6IjbSCXrqln2ycy3WZn1beBnMojFYWd-JiYwLO0eZLdXm6_8DD7B9T5VaRlWlnZnfdTp149T4g39lgqV4SFeJ1fFzgQ/s1600/tsunehito.jpg)
Bass: Rena [ 2005 ]
Guitar: Sin [ 2003 ]
Guitar: Tetsu [ 2003 ]
Status: Active
Since: 2003
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JRock Visual Kei Band
Players can attack monsters in real time. However, the action pauses whenever the menu is opened in order to select magic to cast, items to use, or skills to perform. The player only directly controls Haseo, while the other characters are controlled by artificial intelligence. The player may either provide guidelines ("Free Will", "Rage", "Life", etc.) or issue direct commands (for example, to cast a particular magic at a particular enemy) to the computer-controlled characters. Monsters roam the environments freely or guard treasure chests. Once combat is initiated, via a "surprise attack" or the player being spotted, a wall erects around the combat area to prevent escape. Under certain conditions, the player may execute a "Rengeki" attack via the Skill Trigger menu. These attacks deal greater damage and fill a Morale gauge, which allows the player and his team members to use a combination attack. Certain plot-related fights, called "Avatar battles", use a different interface which incorporates shoot 'em up gameplay elements. After depleting the opponent's health, players must charge up a "Data Drain" to end the battle.
Root Towns are non-combat areas in The World. The player may restock on items, buy equipment, or chat and trade with other "players" of The World. The player may also undertake optional quests and visit guilds. A key feature of all towns is the Chaos Gate. This blue portal is used to travel between towns (called "servers") as well as access the fields and dungeons where battles take place. A password system controls the characteristics of each area. Depending on the characteristics of each word in the three word phrase, the resulting area may have different attributes such as prevalence of monsters or items, among other features.
Following the events of .hack//Roots, Haseo has become a ruthless and powerful player. A chance encounter with Ovan leads him to the Hulle Granz Cathedral, where Shino was put into a coma. He encounters and battles "Tri-Edge" but is soundly defeated. Tri-Edge uses a powerful, illegal skill called "Data Drain" on Haseo, which resets his character data to level one. Lacking the strength he once had, Haseo is mistaken for a newbie player by Silabus and Gaspard, who invite him to join their guild, Canard.
.hack//Roots was a TV anime series that serves as a prequel to the video games, depicting Haseo's first experiences playing The World. As part of a larger multimedia franchise, the games have inspired a variety of subsequent novels, manga, and film. A novel series of the same name retells the story of the games with slight modifications, such as depicting Epitaphs as weapons instead of physical Avatars. .hack//G.U.+ serves as a manga adaptation of the game's story. .hack//G.U. Trilogy is a computer animated film adaptation of the games that takes numerous liberties with the story. The games' sequel is .hack//Link, a manga series that takes place three years in the future with a new version of The World.
Music
.hack//G.U. Game Music O.S.T. and .hack//G.U. Game Music O.S.T. 2 are the soundtracks for the .hack//G.U. games. The former contains 62 compositions from Rebirth while the latter contains 58 compositions from Reminisce and Redemption. Both soundtracks come with a third disc with special features, such as game trailers, desktop wallpapers, and voice clips. Chikayo Fukuda composed the music for the series, as well as for the previous set of .hack games. Patrick Gann of RPGFan commended Fukuda's more mature sound, noting a greater emphasis on vocal tracks than before. He praised the use of piano as a key instrument and found this soundtrack to be more memorable overall. Gann also appreciated the wide variety of styles from "silly character themes" and "rock-hard battle themes" to "beautiful piano solos".
Don't compare me with anything..
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